My game is about 90% ready for Alpha now. The DB is complete and tested, except for a few bugs. There’s no known significant bugs in multiplayer based on superficial testing. After a real gameplay test I think it will be ready. We have a real map prepared, although it needs polish. The fighters, weapons, items, XP settings all have reasonable settings which can be tweaked while playing. It’s possible to create accounts through the billing provider and I’m in the final stages of setting up a merchant provider. I am able to build on the development server and have a real database and game server ordered and coming. The webpage and forum is setup, although needs content.
I still have to test all the other game modes, fly the carriers around, test actually buying carriers, and importing external objects into levels. Also the explosion effects and other effects were never done well or right for carriers. This should all be straightforward though.
It’s about 2 1/2 months late right now to reach this point, assuming everything from here on out goes smoothly. The next major target is to get the server supporting and running properly with 500 players. Scaling at that point is just adding more servers. After that it’s just polish remaining really.